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egw

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A member registered Jan 15, 2020

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I'm late to the party, but here's a simple, non-Jenga mechanic that I've been playing with:

  1. Write down the numbers 1 through 6 in two lists with a bar in between them (1 2 3 4 5 6 | 1 2 3 4 5 6).
  2. Every time the game tells you to pull from the tower, roll a d6.
  3. If the number that comes up has not been crossed out from the left list, cross it out and continue with the game.
  4. When all of the numbers on the left list have been  crossed out, start crossing out numbers on the right list.
  5. When all of the numbers in both lists have been crossed out, the tower falls/alien breaks into the derelict/barbarians enter the library/etc.

The distribution (is that the right word?) for a 10,000 run trial looks like


with 90% getting to the 19th pull, and 50% getting to the 27th pull.

Hi Matt.

I love this!

I have a rules question and a suggestion.

The question: What's the TRAVELER "direct chamber-to-chamber movement"? Is it automatically jumping to any chamber on the map (ignoring all of the chambers are in between and saving light)? Or only moving to a connected chamber (but avoiding CATACOMB CONFUSION)? The former seems a little overpowered (even if it's only once/game); whereas the latter feels underpowered (especially since it's only once/game.)

And the suggestion: Could you add the 'burn one unit of light' step in the ENTER THE CATACOMBS section? I keep on forgetting that step!

Thanks!